#ifndef PRINTMANAGER_H_
#define PRINTMANAGER_H_

#include "PrintStringList.h"
#include "TextureManager.h"
#include "Vector2D.h"

class PrintManager
{

	PrintStringList * printStringList; 
	TextureManager * textureManager;
public:

	PrintManager();
	~PrintManager();
	void Clear();
	void Print(char * string, Vector2D position, float size);
	void Draw();
	void SetTextureManager(TextureManager * textureManager);
	char * Click(Vector2D mousePosition);
		
};
#endif /*PRINTMANAGER_H_*/
